Before reading keep in mind that this information might not be completely accurate; with the exception of the general layout of the formulae (which I concluded via the wikia's information), most of the other information is what I've gathered from experience with the game - not collected data. - If you see something that needs to be changed please feel free to edit or mention it in the comments below; I know some of this is VERY basic but I did my best to explain everything to the best of my knowledge.
SPD Scale: Damage increases as your speed increases
General formula for speed scale attacks: Multiplier = ATK% = (SPD + C )/ D
ATK% - Represents a fixed base for the attack percentage for the given skill
C - Represents a constant for the given skill
D - Represents a constant denominator for the given skill
Speed scaling is the only type of scaling that actually synergizes and amplifies damage between 2 particular stats. (This includes the speed scaling when it is compared with enemy speed as well; i.e. "Damage is proportionate to your speed and your enemy's speed" - this type of scaling is only slightly different than the normal speed scale.)
Due to the synergy effect of Speed Scaling, it is actually possible to attain skill multipliers over 1000% with monsters like Chimera (Squall).
ATK Scale is very straightforward and has no additional damage enhancing stats involved.
Defense Scale: Based on Defense stat; Also, it can be found as a hybrid with ATK and DEF affecting the final damage.
The common two formulae are as follow: ATK% + DEF% or DEF% only.
HP Scale: Based on HP Stat - Which is based on a hidden "CON" parameter (More on this later)
Formulae: Same as above, but with HP instead of DEF
This section is to show that HP Scaling is actually very much the same as ATK% Scale and Def% Scale. This section is purely for clearing up the Vague multipliers of HP scales that you see on this wikia, and also, for allowing you to compare completely different stat scaling types. Some may see it as useless but I find it quite interesting.
There is a stat that is not visible within the game; I found it through reading files from the SWParser and eventually realized that the "HP" stat was missing, and "CON" stat was present. I realized that CON was HP when I decided to divide my monster's HP values by "CON" and it kept coming up as 15.
"CON" is the value that determine's a monster's base HP. HP = CON * 15
At first glance this information may seem irrelevant, but for those who are confused about the multipliers that say stuff like 12%x4 on Eshir's Massacre, this will help clear things up and allow you to actually calculate the potential damage output in comparison to a speed scale or attack scale.
If CON = 1/15th of HP stat - Simply take your HP stat and divide it by 15, then multiply the HP Scale percent by 15 to get an idea of it's final damage output; Keep in mind, while it is VERY possible to attain extremely outrages CON values in comparison to ATK and DEF values, you DO NOT have any buffs to help amplify your damage output; only debuffs. - Eshir's base HP: 12840- CON: 856. (Zerath sits at a staggering 1021 CON (15315HP - Coincidentally, the CON stat is equal to Dark Phoenix's base attack).
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